Income can be used to hire native guards or hire more mercenaries to take the offense and clear sectors of enemies. The more trees the player holds, the more income they make. The natives harvest the valuable trees from which a revolutionary medicine can be extracted. The player must recruit mercenaries as they explore, capture, and hold new territory. Released in 1994 for DOS this first game of the series tasks the player with freeing the land of Metavira. The Mission Briefing screen for Jagged Alliance: Deadly Games gives on overview of the objective of the mission, how long the player has to complete it and the reward that will be paid if successful. At the moment, Strategy First owns the IP and has published Jagged Alliance: Wildfire and is extending the series with Jagged Alliance 3D and Jagged Alliance 3. By the time Jagged Alliance 2: Unfinished Business was released, Sir-Tech was out of business and the game was published by Interplay. The second game, Jagged Alliance 2, was also started by Sir-Tech but when its publishing arm went bankrupt was transfered to its development house Sir-Tech Canada, and published by TalonSoft. The series and IP were created by Sir-Tech with the original game and its add-on. The Intellectual Property (IP) for Jagged Alliance has been bandied about a great deal. This provides for a simple, arcade-style system of switching the initiative and break out of the normally sequential flow of turns during battle. Jagged Alliance mercenaries can choose to save up their alotted action points during their turn to attempt an interruption of the enemy turn. They feel that from both viewpoints of tactical depth and practical playability, especially the second part of the series, the series is the yardstick of the genre. Many fans claim the turn-based combat system is the best that has ever been created in a 2D isometric environment. Each mercenary is an individual with their own traits, and fans quickly selected their favorites from the lot (such as the dour, bearskin-cap wearing Ivan Dolvich, who spoke only Russian in the original game and broken English in the sequel). The character of the individual mercenaries ranges between eccentric and obviously disturbed, and their spoken lines give the games a cartoon-like quality, although it can be argued that it is inappropriate for a game with a subject manner linked so close to war and death. Sharp humour via character comments is a trademark of the series. A sticky phrase describes the game as " X-COM with personality." It features a unique mix of turn-based small arms battle simulation and roleplaying. Jagged Alliance's gameplay centers around running mercenary squads who fulfill various missions, such as freeing countries from oppressive dictators.
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